Mini Fortress 2 Scout Shading - WIP 1
- GenreChowderStudios
- Jun 16, 2017
- 2 min read
I could shade with just grey, but where's the fun in that?
Colored shading seems like it would be a given, but that's just the effect of it blending into the flats. I have flats on a number of other layers and then the shading on a layer set to "Multiply" above it. The shading itself, when left as grey, is perfectly serviceable. It does its job okay. But when I can, I want to do more than just "okay."
Unify! That's the watchword today, comrades! Adding a touch of a color to the shading, just a subtle touch, can unify all the elements of the piece. When the shading shares a hue (color, essentially) with the backdrop, both appear to also share the same lighting, the same environment, and the same world. For what I was trying to do, that was far more desirable than a simple grey shading. Because of the prevalence of a red hue (maybe too much...), the grey tinged with red helps unify everything in shadow.
Now, an interesting side thing. When the shading is set to "Multiply," everything seems to share the same air. However, when the shading is not set to "Multiply" but "Normal" and sits on top, it creates a very strange graphic look. It still looks unified but in a far more stylized... I don't know, I don't even want to call it shading, though maybe it is... maybe...? It's weirdly striking, and I like it a lot. I'd kind of like to see how it would look if the "shading" were a blue or a green. Perhaps this could stay the same and the "lighting" could be a complimentary color. I dunno... It's nice, but I do prefer the bog-standard shading, I think.
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